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A. J. Antony Chettupuzha, Baber Farooq, Chung Yan Shih, Jaime L Wright, Sanghoon Lee, Semiha Kiziltas, James H Garrett Jr, Hassan Karimi, and Asim Smailagic

Design And Evaluation Of AR Interfaces

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Full text: content.pdf (1,280,401 bytes) (available to registered users only)

Series: w78:2006 (browse)
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Dragana Nikolic, Sanghoon Lee, John I. Messner, Chimay Anumba

The Virtual Construction Simulator: Evaluating an Educational Simulation Application for Teaching Construction Management Concepts

Abstract: Understanding the dynamic nature of the construction process and the ability to make important decisions about resource utilization, sequencing, site layout, and project-related risks are critical skills for design and construction engineering students. Novice students lacking experience face challenges in learning and understanding how to manage risks, cost and time tradeoffs. An evolving area of research concerns the use of educational computer simulations to enhance the learning experience.The current development initiative at the Pennsylvania State University explores the value of educational simulations in teaching construction concepts such as scheduling, site congestion, resource management and resource allocation. The Virtual Construction Simulator (VCS), an interactive simulation game currently being developed and implemented, aims to engage students in an experiential simulation environment where they develop a construction schedule and make initial decisions about construction methods, resources, and activity sequence; and subsequently enter the simulation mode where certain factors and events are triggered. Stepping though the process, students assume more active role in learning the difference between the as-planned and as-built schedule resulting from the impact of factors such as weather, congestion, learning curve, or overtime based on construction project conditions.This paper discusses the development, and the results following the first implementation of the VCS simulation game this spring within the third year introductory course to Building and Construction Management course at Penn State. The pedagogical value of the VCS simulation game in fostering engaged, motivated, and deeper learning complementing the traditional teaching methods is also discussed.

Keywords: engineering education, construction management, simulation, game theory

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Full text: content.pdf (408,232 bytes) (available to registered users only)

Series: w78:2010 (browse)
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Lee, Sanghoon; Turkaslan-Bulbul, Muhsine Tanyel; and Akin, Omer

The Development of an Augmented Reality-Based Data Visualization System for Commissioning of Air Handling Units

Abstract: This paper discusses the development of an Augmented Reality-based data visualization system that supports commissioning HVAC systems during construction, occupancy, and operations phases. Commissioning is a process that generates a significant amount of data. Therefore a Building Commissioning data model has been developed to effectively manage such data and facilitate the computational support for commissioning work. One of the challenges of this model-based approach has been to reduce the inefficiency caused by the disparate and multiple attributes of the Building Commissioning data. In order to meet this challenge, we aim to develop an Augmented Reality-based data visualization interface which can automatically detects a piece of equipment and visualizes all necessary data relevant to the particular equipment for the commissioning procedures. This paper focuses on the functional requirements and system architecture needed to design such an interface.

Keywords: Augmented Reality, Data Visualization, Building Commissioning Data Model, Air Handling Unit, and

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Full text: content.pdf (264,748 bytes) (available to registered users only)

Series: convr:2007 (browse)
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