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Lee A, Betts M, Aouad G, Cooper R, Wu S, Underwood J

Developing a vision for an nD modelling tool

Abstract: The design of a building is a complicated process, having to formulate diverse components through unique tasks involving different personalities and organisations in order to satisfy multi-faceted client requirements. To do this successfully, the project team must encapsulate an integrated design that accommodates various social, economic and legislative factors. Therefore, in this era of increasing global competition integrated design has been increasingly recognised as a solution to deliver value to clients. The 'From 3D to nD modelling' project at the University of Salford aims to support integrated design; to enable and equip the design and construction industry with a tool that allows users to create, share, contemplate and apply knowledge from multiple perspectives of user requirements (accessibility, maintainability, sustainability, acoustics, crime, energy simulation, scheduling, costing etc.). Thus taking the concept of 3-dimensional computer modelling of the built environment to an almost infinite number of dimensions, to cope with whole-life construction and asset management issues in the design of modern buildings. This paper reports on the development of a vision for how integrated environments that will allow nDenabled construction and asset management to be undertaken. The project is funded by a four-year platform grant from the Engineering and Physical Sciences Research Council (EPSRC) in the UK; thus awarded to a multi-disciplinary research team, to enable flexibility in the research strategy and to produce leading innovation. This paper reports on the development of a business process and IT vision for how integrated environments will allow nD-enabled construction and asset management to be undertaken. It further develops many of the key issues of a future vision arising from previous CIB W78 conferences.

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Full text: content.pdf (68,713 bytes) (available to registered users only)

Series: w78:2002 (browse)
Cluster: papers of the same cluster (result of machine made clusters)
Class: class.roadmaps (0.045899) class.social (0.037675) class.man-man (0.033788)
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Permission to reproduce these documents have been graciously provided by the Aarhus School of Architecture, Denmark. The assistnace of the editor, Prof. Kristian Agger, is gratefully aprecciated.


Newton S,Lowe R,Kember R,Wang R,Davey S

The Situation Engine: a hyper-immersive platform for construction workplace simulation and learning

Abstract: The prospect of being able to place an individual within an entirely interactive, simulated environment has long been held, but only recently is it being realized. Flight simulators were the first to provide a hyper-immersive experience using a combination of very detailed and accurate models of aircraft systems, high-resolution visualization and motion platforms. More recently, advanced video game technologies have been coupled with augmented reality systems and sophisticated tracking technologies to provide hyper-immersive experiences of battlefield conditions, crime scenes, operating theatres, industrial processes, etc. A key problem for developers of any hyper-immersive environment is the significant overhead costs of modeling, programming, display technologies and motion simulation. The Situation Engine is an application platform that provides for specific and managed building and construction experience to be made available using low-cost, advanced digital technologies. The same engine can drive a multitude of learning situations. Multiple users collectively occupy the same simulated workplace but experience that situation individually by individual movement through the space. Head tracking, gesture recognition, voice communication, 3D head-mounted displays, location-based sound and embedded learning resources have all been incorporated into the Situation Engine at minimal cost. The total enabling technology cost per participant is currently around $600 Australian. This paper will focus on the hyper-immersive nature of the Situation Engine. In particular, the distinction between immersion (as a quantitative measure of sensory fidelity) and presence (as a qualitative perception of ‘being there’) will be articulated and clarified. The paper also highlights one of the various ways in which hyper-immersion is manifested in the Situation Engine: gestural control. Gestural control has been implemented using a Microsoft Kinect™ and proprietary gesture detection algorithms to monitor a range of gestures in parallel, including gestures that are context dependent.

Keywords: Simulation,Hyper-Immersion,Cost,Situation Engine,Gestural Control

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Full text: content.pdf (820,250 bytes) (available to registered users only)

Series: convr:2013 (browse)
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Ostwald M J, Chen S E

Counter-intrusion strategies for I.T. networks in the building industry

Abstract: During the development of a building project all decisions are reliant on information, its transfer and interpretation. As IT networks are crucial to the efficient management of the building process, the security of these links is critical to the assurance of quality and success in a project. This paper considers counter-intrusion strategies for maximising security during the design, development and implementation stages of a building project. Through an analysis of documented intrusion strategies this paper considers IT concerns for data-theft in an industry wherein the potential for criminal intrusion is increasing every year.

Keywords: construction management; information technology; computer crime; project management; networks

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Full text: content.pdf (950,019 bytes) (available to registered users only)

Series: w78:1993 (browse)
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Permission to reproduce these papers has been graciously provided by the National University of Singapore. The assistance of the editors, particularly Prof. Martin Betts, is gratefully appreciated.


Owor Asodo Jamess

A BRIEF CIRRULUM VITAE FOR OWOR ASODO JAMES SUBMITED FOR AJOB SEARCH

Abstract: Professional Curriculum Vitae Personal Information Name: Owor Asodo JamesMobile Telephone Number:075-2-953-237/075-2-693-618 Address: P.O.Box 7575, Kampala City: KAMPALA State/Province: UGANDA Section Title:Career Objective Description: · To obtain a challenging position in Human resource and development in order to maximize my potential. Section title:Work Experience Company:Alarm protection Service Limited Location: Plot 53 Lumumba Avenue Dates:2001 — 2003 Job Title: Training officer Work Description: · Developed the company wide annual training program, and designing training curricula for different target groups.· Provided guidance to staff in the area of training and development.· Managed the implementation of training and development strategy for the company.· Ensured that the company has an effective personal development system that meets the overall business strategies.· Maintaining documents in personnel files: hiring, NSSF registration, change of status, termination forms, medical leave, CVs, warning letters, disciplinary reports, etc. Company:Alarm protection Service Limited Location: Plot 53 Lumumba Avenue Dates: 2003 — 2004 Job Title:Security Manager Work Description: · Ensuring safety of company assets and preventing crime in line with the company’s corporate strategy and policies. Section Title:Education School or Program Name:BA Social ScienceLocation: Makerere UniversityDegree/Level Attained:Second Class Upper Dates:2000 — 2003 School or Program Name:Diploma in personnel and industrial Relations.Location:London College of Professionalism Degree/Level Attained:High Merit Dates: March1999 — Oct. ‘99 School or Program Name:Uganda advanced certificate of EducationLocation: St. Francis SSS Dates:1997 — 1998 School or Program Name:Uganda Certificate of EducationLocation: Rock HighDegree/Level Attained: Division III Dates:1991 — 1994 Section Title:Interests Description:Career development, and acquiring new skills Section Title:Academic Reference Name:1. Mr. Arojo O.O StephenP.O.Box 7062, KampalaTelephone Number: +256-077-2-429-922 / 041-540-650Personal ReferenceName: 2. Mr. Mbongo M. MichaelTelephone Number:+256-075-2-200-264 / 041-2359453. Mr. Othieno Charles KakunguruTelephone Number:+256-078-2-833-201Signature:……………………………… Company: Department of Sociology, Makerere University Job Title: Senior Lecturer Company: JRNET Company Job Title: Marketing OfficerDate: ……………………………..

Keywords: personal details, Employment Background, Education Background, and Referees

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Full text: content.doc (70,656 bytes) (available to registered users only)

Series: itaec:2003 (browse)
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Wu S, Lee A, Aouad G, Fu C

Web services for crime deterrent design knowledge

Abstract: Almost every feature of a building can contribute to improving or reducing its security. The shape, position, layout and configuration of each building component can minimise or maximise its vulnerability. However, crime also has to be considered against other impeding design issues, such as the acoustic veracity, the thermal value, the maintenance agenda, the cost, and its environmental impact for instance. Perspectives of design are usually balanced between aesthetics, ecology and economism - a three dimensional view of design that acknowledges its social, environmental and economic roles. The 3D to nD modelling project at the University of S alford aims to produce an information model that will provide an open interface for any design application using Web Services technology to try to address this. Thus, enabling true 'what-if' analysis of the various design perspectives. This paper presents an overview of the research, and discusses the structure of the information model using crime deterrent design data as an example.

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Full text: content.pdf (183,446 bytes) (available to registered users only)

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Permission to reproduce these papers has been graciously provided by the University of Auckland. The assistance of the editor who provided the full texts and the structured metadata, Dr. Robert Amor, is gratefully appreciated.


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