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1. 100%; open Addison A,OíHare W-T,Kassem M,Dawood N (2013) The importance of engaging engineering and construction learners in virtual worlds and serious games, CONVR 2013 http://itc.scix.net/cgi-bin/works/Show?convr-2013-45
2. 100%; open Chaisomphob T, Thitinant H, Puthikanon T, Kittakueng T, Viseshsin T (2001) Geographical information system application to building maintenance:case study on maintenance of 13th asian games athlete village, thailand, Symposium Report on the 2nd Worldwide ECCE Symposium. Information and Communication Technology in the Practice of Building and Civil Engineering, RIL - Association of Finish Civil Engineers; VTT - Technical Research Centre of Finland, Building Technology, 6-8 June 2001, Espoo, Finland. http://itc.scix.net/cgi-bin/works/Show?ecce-2001-42
3. 100%; open D Greenwood, S Lockley, O Jones, P Jones (2011) THE EFFICACY OF REALISTIC VIRTUAL ENVIRONMENTS IN CAPTURING USER EXPERIENCE OF BUILDINGS, Proceedings of the 28th International Conference of CIB W78, Sophia Antipolis, France, 26-28 October http://itc.scix.net/cgi-bin/works/Show?w78-2011-Paper-108
4. 100%; open H Alshanbari, R R A Issa (2014) Use of Video Games to Enhance Construction Management Education, Proceedings of the 31st International Conference of CIB W78, Orlando, Florida, USA, 23-25 June, 2135-2142 http://itc.scix.net/cgi-bin/works/Show?w78-2014-paper-265
5. 100%; open Joao Patacas, Huda Dawood and Nashwan Dawood (2017) Reality Capture and Visualisation of 3D Oil & Gas Facility Data for Operations and Decommissioning, Lean and Computing in Construction Congress (LC3): Volume I – Proceedings of the Joint Conference on Computing in Construction (JC3), July 4-7, 2017, Heraklion, Greece, pp. 201-208 http://itc.scix.net/cgi-bin/works/Show?lc3-2017-285
6. 100%; open Klinc Robert (2005) DEVELOPMENT OF COMPUTER ASSISTED LEARNING TOOL FOR EARTHQUAKE ENGINEERING, ITC@EDU Dresden 2005 http://itc.scix.net/cgi-bin/works/Show?7a98
7. 100%; open N Dawood, G Miller, J Patacas, M Kassem (2014) Combining Serious Games and 4D Modelling for Construction Health and Safety Training, Proceedings of the 31st International Conference of CIB W78, Orlando, Florida, USA, 23-25 June, 2087-2094 http://itc.scix.net/cgi-bin/works/Show?w78-2014-paper-259
8. 100%; open Ruggiero Lovreglio, Vicente Gonzalez, Robert Amor, Michael Spearpoint, Jared Thomas, Margaret Trotter and Rafael Sacks (2017) The Need for Enhancing Earthquake Evacuee Safety by Using Virtual Reality Serious Games, Lean and Computing in Construction Congress (LC3): Volume I – Proceedings of the Joint Conference on Computing in Construction (JC3), July 4-7, 2017, Heraklion, Greece, pp. 381-389 http://itc.scix.net/cgi-bin/works/Show?lc3-2017-058
9. 100%; open Shiratuddin, Mohd Fairuz and Fletcher, Desmond (2007) Utilizing 3D Games Development Tool for Architectural Design in a Virtual Environment, 7th International Conference on Construction Applications of Virtual Reality (CONVR 2007), Oct. 22-23, University Park, PA, 20-27. http://itc.scix.net/cgi-bin/works/Show?5d2d
10. 100%; open W Lee, T-H Lin, F Castronovo, K-Y Lin (2014) Serious Games for the Learning and Practices of Hazard Recognition: Understanding the Design Complexity for 3D Construction Site Modeling, Proceedings of the 31st International Conference of CIB W78, Orlando, Florida, USA, 23-25 June, 2055-2062 http://itc.scix.net/cgi-bin/works/Show?w78-2014-paper-255

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