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1. 100%; open Addison A,O’Hare W-T,Kassem M,Dawood N (2013) The importance of engaging engineering and construction learners in virtual worlds and serious games, CONVR 2013 http://itc.scix.net/cgi-bin/works/Show?convr-2013-45
2. 100%; open   Fopefoluwa Bademosi, Nathan Blinn and Raja R. A. Issa (2017) Use of Augmented Reality Technology to Enhance Comprehension of Steel Structure Construction, Lean and Computing in Construction Congress (LC3): Volume I – Proceedings of the Joint Conference on Computing in Construction (JC3), July 4-7, 2017, Heraklion, Greece, pp. 297-304 http://itc.scix.net/cgi-bin/works/Show?lc3-2017-178
3. 100%; open Franklyn Chukwunonso (2006) EVALUATING ICT FOR EFFECTIVE IMPLEMENTATION IN TERTIARY EDUCATION IN NIGERIAN, JOURNAL OF COLLEGE OF SOCIAL AND MANAGEMENT SCIENCES http://itc.scix.net/cgi-bin/works/Show?0c38
4. 100%; open Franklyn Chukwunonso (2006) EVALUATING ICT FOR EFFECTIVE IMPLEMENTATION IN TERTIARY EDUCATION IN NIGERIAN, http://www.gate2naija.com http://itc.scix.net/cgi-bin/works/Show?80d0
5. 100%; open Shelbourn M, Aouad G, Hoxley M (2000) Integrating a case-based-reasoning application with virtual reality to portray building pathology movies, Construction Information Technology 2000. Taking the construction industry into the 21st century.; ISBN 9979-9174-3-1; Reykjavik, Iceland, June 28 - 30, 2000 http://itc.scix.net/cgi-bin/works/Show?w78-2000-825

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