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Dossick, Carrie Sturts; Rojas, Eddy; Locsin, Susan; and Lee, Namhun

Defining Construction Management Events in Situational Simulations

Abstract: The challenge and promise of educational computer simulations are to provide user experiences that allow for immersion into a dynamic system in which users discover the ramifications of their decisions in a complex environment. Researchers at the University of Washington, in collaboration with Michigan Technological University, are developing situational simulations to meet the needs of construction management education. The simulation environment, known as the Virtual Coach, helps users to further develop their decision-making skills in a problem-based learning setting whereby they investigate, integrate and apply concepts in a participatory, contextually rich, educational, yet fun video game-like virtual environment. This paper explores the development of this contextually rich and general-purpose environment and the user’s experience as they progress from Project Awareness to Project Monitoring and into Project Management. In the Virtual Coach, users view project information in both Project Awareness and Project Monitoring. As the project and Simulation Events unfold, the user interacts with the simulation, making decisions that impact the project outcome. A Simulation Event includes the user’s experience, variables altered by the event, and variables changed by the user. This paper defines the concept of Simulation Events within the context of the Virtual Coach, explains how the users become aware of an Event and how Events are triggered in the simulation, describes how users engage with the simulation (i.e., what variables are in play), and identifies types and formats of information available to a simulation developer to shape the learning outcomes.

Keywords: Simulation models; Construction management; Engineering education; Computer aided instruction

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Series: convr:2007 (browse)
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Ekaterina Petrova, Mai Brink Rasmussen, Rasmus Lund Jensen and Kjeld Svidt

Integrating Virtual Reality and BIM for End-User Involvement in Design: A Case Study

Abstract: The outcome of projects within Architecture, Engineering, and Construction is highly dependent on the quality of the collaboration between the involved actors. The end-users occupy the buildings on a daily basis, and therefore their involvement in the design process is essential to the output. However, traditional practices place the responsibility of decision-making mostly in the architectsÕ hands. Virtual Reality technologies coupled with Building Information Modelling have the potential to improve the collaboration and data visualization in the building design.This paper presents the findings from a case study on the integration of Building Information Modelling and Virtual Reality for user-centred participatory interior furnishing of a new university building. Besides a significant reduction in the time for generation of alternative proposals, the end results show an increased attachment of the employees to their future workplace and a high level of acceptance towards the technology. Finally, the authors present suggestions for further work, which could improve future design processes utilizing the Virtual Reality technology.

Keywords: Virtual Reality, Building Information Modelling, End-User Involvement, Interior Design, Participatory Design

DOI: https://doi.org/10.24928/JC3-2017/0266

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Series: jc3:2017 (browse)
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Gilles Desthieux, Catherine Merz, Flourentzos Flourentzou, Laurent Chenu, and François Golay

Albatros D - A Systemic Method For Participatory Urban Diagnosis

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Full text: content.pdf (670,338 bytes) (available to registered users only)

Series: w78:2006 (browse)
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Kernohan D, Isaacs N

The management and use of knowledge from building evaluations

Abstract: The School of Architecture at Victoria University of Wellington has developed a generic process of participatory building evaluation. The process is equally useful for any type and size of facility, for design proposals in preparation and for buildings in use. The reasons for an organisation to undertake evaluations or to offer evaluation services differ. Evaluation programmes and services are usually geared to long term benefits while one off evaluations promote both immediate and long term action. The long term value to an organisation of an evaluation programme or of offering evaluation services may be considerably enhanced by an operational database which can be used to influence building acquisition, operational policy and por tfdio management. However, it is our experience that the development of a knowledge database is not a straightforward matter. This paper discusses the issues of developing a database of the outcomes of building evaluations and reviews a number of approaches. The form and content of such databases and their management and use are considered. The paper describes the development of a knowledge database for an international banking organisation based on the information gained from participatory building evaluation activities. The process of information collection and the database structure are described. Methods of analysis are explained and some of the findings of these analyses presented. The paper concludes by outlining some of the difficulties of maintaining on-line databases and by cautioning that, to date, they have not been well used in building design or management practice.

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Full text: content.pdf (1,731,214 bytes) (available to registered users only)

Series: w78:1993 (browse)
Cluster: papers of the same cluster (result of machine made clusters)
Class: class.store (0.036176) class.bestPractise (0.006187) class.deployment (0.005687)
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Permission to reproduce these papers has been graciously provided by the National University of Singapore. The assistance of the editors, particularly Prof. Martin Betts, is gratefully appreciated.


Petric J, Maver T, Conti G, Ucelli G

Virtual reality in the service of user participation in architecture

Abstract: The issue of user participation in the processes of building and urban design is enjoying renewed attention following its relative neglect over the last 20 years due, in large measure, to significant advances in emerging information technologies, particularly multimedia, virtual reality and internet technologies. This paper re-established the theoretical framework for participatory design evolved in the late sixties and early seventies as part of the movement towards a more explicit design methodology and attempts an explanation of why the concept failed to gain commitment from the architectural and urban design professionals. The paper then gives an account of two significant developments in the evolution of the application of information technologies with which the authors have been engaged. These are: i. a responsive and interactive interface to wholly immersive and realistic virtual reality representations of proposed buildings and urban neighbourhoods. ii. an intuitive and platform-independent VR modelling environment allowing collaborative evolution of the scheme from within the virtual world. The impact of these IT developments is demonstrated in the context of the design of a leisure facility for a community of users with physical impairment.

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Full text: content.pdf (805,878 bytes) (available to registered users only)

Series: w78:2002 (browse)
Cluster: papers of the same cluster (result of machine made clusters)
Class: class.communication (0.037720) class.environment (0.037067) class.man-software (0.034126)
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Permission to reproduce these documents have been graciously provided by the Aarhus School of Architecture, Denmark. The assistnace of the editor, Prof. Kristian Agger, is gratefully aprecciated.


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