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A. Z. Sampaio, P. G. Henriques

Virtual reality technology applied in engineering education

Abstract: The three-dimensional geometric models used to present architectural and engineering work, show only the final form, which does not allow progress in constructions to be observed. But, the visual simulation of the construc-tion process of a building need mod-els which are able to produce dynamic changes to their geometry. This paper re-ports how techniques of geometric modelling and virtual reality were used to obtain models that could show their physical evolution over time and which would be able to simulate construction processes visually. Two types of work, concerning the construction of a cavity wall and a bridge, were developed as virtual models for educational purposes. These models make it possible to view the physical evolution of the work, to follow the planned construction sequence, to visualize details of the form of every component of each work and to support the study of the type and method of op-eration of the equip-ment necessary in the construction process. These models have been used to distinct advantage as educational aids in first-degree courses in Civil Engineering. The use of virtual reality techniques in the development of educational applications brings new perspectives to the teaching of subjects related to the field of construction.

Keywords: education, engineering, simulation, 4d models, virtual reality

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Full text: content.pdf (969,857 bytes) (available to registered users only)

Series: w78:2007 (browse)
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Ahmed Sherif and Hosnachah Mekkawi

Developing A Computer-Aided-Learning Tool For Teaching Construction Engineering Decision Making

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Series: w78:2006 (browse)
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Ahmed V, Mahdjoubi L, Feng X, Leach M

The learning of CAD for construction: technical abilities or visual?

Abstract: The increasing demands of the construction industry for individuals with good IT skills add continuous pressures on higher education to improve their methods of teaching. CAD training, as an important part of IT training for construction students, is becoming an essential part of the curriculum in most built environment schools. However, general CAD training is mostly concerned with providing students with technical skills rather than the initial ability of spatial visualisation. Indeed, existing training methods of CAD applications, do not take into consideration students? learning styles, and the differences in their spatial visualisation abilities. Considering that CAD students need to perform various activities within CAD applications to develop an understanding of building concepts and components, their spatial visualisation abilities and their learning style, remain the main barriers. This paper identifies the learning strategies required to assist with the learning of 3D modelling and describes a new approach adopted to examine students' Special Visualisation Skills. The paper also describes innovative e-learning approaches developed to reinforce students' learning of 3D CAD, tracking their progress and highlighting qualitative measures of their effectiveness.

Keywords: 3D modelling, e-learning in construction, CAL, CAA

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Full text: content.pdf (595,899 bytes) (available to registered users only)

Series: itaec:2004 (browse)
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Alan Bridges

Problem based learning in architectural education

Abstract: There is limited published research and discussion on pedagogical approaches in architectural education. Problem (or Project) Based Learning is used successfully in other professional disciplines, and, consequently, there have been attempts to utilise the same pedagogical approach in architectural education. This paper critically reviews PBL implementations at the Faculty of Architecture, Technical University of Delft (TUDelft), Netherlands and the De-partment of Architecture, University of Newcastle, New South Wales, Australia and draws general conclusions about the implementation of PBL in architecture and particular recommendations with respect to the teaching of architectural computing.

Keywords: PBL; architectural education; computing

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Full text: content.pdf (162,314 bytes) (available to registered users only)

Series: w78:2007 (browse)
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Amirante I

Information technology teaching at the University: an experience at the Faculty of Architecture in Naples

Abstract: The experiences illustrated here refer to didactic activity carried out at the Faculty of Architecture of the University of Naples; in particular these concentrate on the technological aspects of the teaching of architecture. We can consider the evolution of the architect from individual operator to manager of the multi-disciplinary aspects of the building process (building process manager) as a reality in today's Italy. The Support Systems of Information Technology (ITSS), can be of great importance €or this professional figure, and for this reason it is important to include him/her in the teaching process. I personally have involved fourth and fifth year and last-year undergraduate students in the following subjects at the experimental stage: degradation diagnosis supported by m Expert System in courses of the Technology of Building Rehabilitation; co-ordinated System of tests in degradation of existing buildings; the use of three-dimensional programmes to survey and visualize rhe territory; rapid analysis of degradation in the maintenance of urban facades. * In these and other similar works I'TSS has played a significant part for a global synthesis in students' methodological approaches, being an inttoduc tion to new Information Technology potentialities.

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Full text: content.pdf (1,158,179 bytes) (available to registered users only)

Series: w78:1993 (browse)
Cluster: papers of the same cluster (result of machine made clusters)
Class: class.education (0.036539) class.analysis (0.018067) class.synthesis (0.015849)
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Permission to reproduce these papers has been graciously provided by the National University of Singapore. The assistance of the editors, particularly Prof. Martin Betts, is gratefully appreciated.


Ayer S,Messner J,Anumba C

ecoCampus: a new approach to sustainable design education

Abstract: Civil and architectural engineering education programs strive to prepare students to design built environments that will be used by society. Some of these built systems can be challenging for laypeople to visualize while learning the design process. This research focuses on improving the way that students visualize and engage with building design content through the creation of a novel educational tool for designing sustainable building elements. The tool prototype, called ecoCampus, is an educational game that uses augmented reality technology on a mobile computing platform. It allows users to visualize a possible building retrofit design in the context of an existing built space and also receive tailored feedback about their design. The prototype application was tested with 47 first-year architectural engineering students to better understand the benefit of this tool. The results of this implementation were analyzed and compared to the results of prior semesters’ students who were tasked with completing a similar retrofit design activity without the use of ecoCampus or a mobile computing device. This comparison suggests that students who completed the ecoCampus activity were more likely to complete multiple design iterations as well as experiment with materials other than those present in the existing wall, suggesting that ecoCampus may help to break the tendency toward design fixation. Additionally, students generally rated the experience as highly enjoyable, suggesting engagement with this teaching tool. Future work will implement the ecoCampus experience with students in several building-related majors to identify possible additional benefits that can be observed.

Keywords: ecoCampus,Simulation Game,Augmented Reality,Engineering Education,Situated Learning Theory

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Series: convr:2013 (browse)
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C K H Hon, E Utiome, R Drogemuller, R Owen, S Beazley, M Nepal, J Gray, V Coffey

An Evaluation of Learning and Teaching Initiatives for BIM Education at Queensland University of Technology (QUT)

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Full text: content.pdf (547,804 bytes) (available to registered users only)

Series: w78:2016 (browse)
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C.K. Soh

An Experience In Large Class Teaching With Online Learning

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Series: w78:2006 (browse)
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Carrie Sturts Dossick, Anne Anderson, Nishant Bordia and Laura Osburn

Teaching Technological Leadership in Globally Distributed Teams Working with Building Information Models

Abstract: In this paper, the authors analyse leadership learning in distributed student teams working together on Building Information Models (BIM). This paper includes the curriculum design and learning outcomes for student teams consisting of students from Indian Institute of Technology - Madras (IIT) and the University of Washington (UW), USA. The literature on leadership suggests that with current communication technology, students who seek AEC professional careers need to include technological leadership in their learning. In this paper we explore leadership as a social process learned through experience. We conclude that technological leadership learning does occur in globally distributed student team assignments, and that with a two project approach, students can apply their learning in the second project immediately after learning from the first project.

Keywords: Building Information Modelling, Global Teams, Online Collaboration, Leadership

DOI: https://doi.org/10.24928/JC3-2017/0211

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Cornick T, Noble B, Hallahan C

The Limitations of current Working practices on the development of Computer Integrated Modelling in Construction

Abstract: For the Construction Industry to improve its processes through the application computer-based systems, traditional working practices must first change to support the integrated control of design and construction. Current manual methods of practice accept the limitations of man to process a wide range of building performance and production information simultaneously. However when these limitations are removed, through the applications of computer systems, the constraints of manual methods need no longer apply. The first generation of computer applications to the Construction Industry merely model ed the divided and sequential processes of manual methods i.e drafting, specification writing, engineering and quantity calculations, estimating, billing, material ordering data-bases and activity planning. Use of these systems raises expectations that connections within the computer between the processes model led can actually be made and faster and more integrated information processing be achieved. "Linking" software is then developed. The end result of this approach was that users were able to produce. information faster, present it in an impressive manner but, in reality, no perceived improvement in actual building performance, production economy or efficiency was realised. A current government sponsored Teaching Company Programme with a UK design and build company is addressing the problem of how real economic benefit can be realised through improvement in, amongst other things, their existing computer applications. This work is being carried out by both considering an academic conceptual model of how "designing for production" can be achieved in computer applications and what is immediately realisable in practice by modeling the integration of a limited number of knowledge domains to which computers are already being app1ied.i.e. billing from design, estimating and buying. This paper describes each area of work and how they are impacting on each other.

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Class: class.economic (0.051898) class.impact (0.047946) class.environment (0.045258)
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