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Paper w78-2005-a2-3-bargstaed:
Implementation of logic for earthmoving processes with a game development engine

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H-J Bargstädt & A Blickling

Implementation of logic for earthmoving processes with a game development engine

Abstract: In modern industry for example the assembly of a car can be done in different ways or sequences. All may lead to success. Nevertheless manufacturers decide on one specific order of processes for the assembly. This order is designed and managed properly and is the result of deeper studies of the logic of the assembly. In the construction industry experiences on site have shown that logic of processes is difficult to be identified. Although there are areas where a logical order of processes can be presumed. This paper tries to setup logic for earthmoving processes and implement it within a computer game development engine. The result is an interactive computer game that allows the user to play the simulation of excavation in real-time.

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