Paper title: |
THREE-D MAZE: GETTING LOST IN VIRTUAL REALITY [LABERINTO DE TRES-D: PERDERSE EN REALIDAD VIRTUAL] |
Authors: |
Schnabel, Marc Aurel and Kvan, Thomas |
Summary: |
Virtual Environments (VE) influence design processes increasingly. We investigate the outcome of creation, interpretation and communication of architectural design, by using a three-dimensional (3D) maze together with text-based communication in a series of collaborative design experiments. The goal of our study was to identify how designers use and communicate design ideas by using VEs versa conventional methods of two-dimensional representations such as paper and pen. We developed a 3D-maze tool and set-up a series of experiments, including navigation- and perception-challenges, transcription of design, remote communication between design partners and controlled observations. We discuss how architects collaborate with partners and communicate their proposals in VE compared to actions in paper environments. |
Type: |
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Year of publication: |
2001 |
Series: |
CUMINCADes:SIGRADI |
Download paper: |
/pdfs/280b.content.pdf |
Citation: |
Schnabel, Marc Aurel and Kvan, Thomas (2001).
THREE-D MAZE: GETTING LOST IN VIRTUAL REALITY [LABERINTO DE TRES-D: PERDERSE EN REALIDAD VIRTUAL]. SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 september 2001, pp. 145-147,
http://itc.scix.net/paper/280b
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