|Integrating Virtual Reality and BIM for End-User Involvement in Design: A Case Study
|Ekaterina Petrova, Mai Brink Rasmussen, Rasmus Lund Jensen and Kjeld Svidt
|The outcome of projects within Architecture, Engineering, and Construction is highly dependent on the quality of the collaboration between the involved actors. The end-users occupy the buildings on a daily basis, and therefore their involvement in the design process is essential to the output. However, traditional practices place the responsibility of decision-making mostly in the architectsÕ hands. Virtual Reality technologies coupled with Building Information Modelling have the potential to improve the collaboration and data visualization in the building design.This paper presents the findings from a case study on the integration of Building Information Modelling and Virtual Reality for user-centred participatory interior furnishing of a new university building. Besides a significant reduction in the time for generation of alternative proposals, the end results show an increased attachment of the employees to their future workplace and a high level of acceptance towards the technology. Finally, the authors present suggestions for further work, which could improve future design processes utilizing the Virtual Reality technology.
|Year of publication:
|Virtual Reality, Building Information Modelling, End-User Involvement, Interior Design, Participatory Design
Ekaterina Petrova, Mai Brink Rasmussen, Rasmus Lund Jensen and Kjeld Svidt (2017).
Integrating Virtual Reality and BIM for End-User Involvement in Design: A Case Study. Lean and Computing in Construction Congress (LC3): Volume I Ð Proceedings of the Joint Conference on Computing in Construction (JC3), July 4-7, 2017, Heraklion, Greece, pp. 699-706,