||Real - time Minor Deformations that Result from Collisions Using Bump and Normal Mapping
||Lombera, Rodríguez Hassán; Trujillo Rivero Andy
||This paper presents a method for simulating minor deformations that result from collisions on objects’ surfaces. The method alters only bump maps and leaves mesh geometry unchanged; it is suited to real - time applications where the primary concern is computational efficiency. The paper provides a representative model for deformable objects. Texture mapping and computer graphics techniques based on lighting are referenced as well. Finally, results are provided, along with the most noteworthy findings obtained with the use of this method.
|Year of publication:
||bump mapping, normal mapping, minor deformations, real - time.
Lombera, Rodríguez Hassán; Trujillo Rivero Andy (2010).
Real - time Minor Deformations that Result from Collisions Using Bump and Normal Mapping. SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 240-243,