Paper title: |
How Space Experimentation Can Inform Design: Immersive Virtual Reality as a Design Tool |
Authors: |
Moural, Ana; Sara Eloy; Miguel Sales Dias; Tiago Pedro |
Summary: |
Immersive virtual reality allows us to experience the space even before it’s constructed. In this way, the use of such an environment plays a decisive role in the design process in architecture. The spaces that architects design may now be evaluated in a real scale mode which enable the understanding of problems and/or opportunities that space bring to the buildings. The goal of this paper is to define the methodological framework for using an immersive virtual environment, namely CaveH, in an Architectural design process by exploring the use of real-time rendering. We intend that the developed software and infrastructure will be used in a very easy way as a valid design tool to any professional. Two 3d models were experiment along this research each one of them regarding to a different type of design problem. |
Type: |
|
Year of publication: |
2013 |
Keywords: |
Immersive virtual reality; Design; 3D modelling; Cave; Experience |
Series: |
CUMINCADes:SIGRADI |
Download paper: |
/pdfs/sigradi2013_91.content.pdf |
Citation: |
Moural, Ana; Sara Eloy; Miguel Sales Dias; Tiago Pedro (2013).
How Space Experimentation Can Inform Design: Immersive Virtual Reality as a Design Tool. SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 182 - 186,
http://itc.scix.net/paper/sigradi2013_91
|