||Development of a 3D Highway Modeler using a Driving Game Interface
||This paper outlines a 3D highway geometric modeling method based on a parametric model involving curvature and gradient functions. Using this method, conditions concerning design standards are input to a computer as numerical functions, with the design velocity, curvature and gradient as variables. We also developed a 3D highway modeler using a driving game interface. To evaluate the interface of the modeler, we conducted experiments and compared the results with those using the mouse-based system in the previous study. As a result, we showed that the system using the driving game interface outperformed the mouse-based system in most categories.
|Year of publication:
||highway geometry, product model, driving game interface, CAD, 3D modeling
Makanae, Koji (2007).
Development of a 3D Highway Modeler using a Driving Game Interface. 7th International Conference on Construction Applications of Virtual Reality (CONVR 2007), Oct. 22-23, University Park, PA, 147-154. ,