||Immersive Simulation of Architectural Spatial Experiences
||Angulo, Antonieta; Guillermo Vásquez de Velasco
||The paper describes our research efforts seeking to assess the potential use of immersive simulation through virtual reality (VR) environments as a tool for aiding the design of architectural spatial experiences. By making use of a fully implemented HMD-based VR Environment in our school at Ball State University we conducted a controlled experiment with novice design students. After the evaluation of results of the experiment we have found evidence of the positive impact of the use of the system in design education. We will further investigate on the best practices to incorporate its pervasive use based on high-impact simplified methods.
|Year of publication:
||Spatial experience; Immersive simulation; Head mounted display; Virtual reality; Design education
Angulo, Antonieta; Guillermo Vásquez de Velasco (2013).
Immersive Simulation of Architectural Spatial Experiences. SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 495 - 499,