||Design critique inside a multi-player game engine
||Moloney J, Amor R, Furness J, Moores B
||The design critique process, used to provide expert feedback on a building design concept to students in architecture schools throughout the world, is reinterpreted within the context of an ITbased collaborative virtual environment. IT support for design critique allows new modes of participation where the experts do not have to be co-located to carry out their tasks and, through the ability to record criticisms, can join, or leave, a critique session as their time pressures allow. Students can guide tours through their virtual designs, yet those making the critique still have the ability to explore other aspects of the design which intrigue or concern them. Commentary and annotation on the design is attached to various aspects and views within the model and dialogues between the student designer and those making the critique can be built up over time. The resulting discussions recorded against the design can then be used for future reference by the student or as instructive commentary for newer students reviewing previous design approaches. A game engine provides the real-time 3D visualisation, base interactivity and multi-participant support upon which critique specific functionality has been incorporated.
|Year of publication:
Moloney J, Amor R, Furness J, Moores B (2003).
Design critique inside a multi-player game engine. Amor R (editor) Proceedings of the CIB W78's 20th International Conference on Construction IT, Construction IT Bridging the Distance, CIB Report 284, ISBN 0-908689-71-3, Waiheke Island, New Zealand, 23-25 April 2003, pg. 255-263. (ISSN: 2706-6568),