||Credibility and applicability of virtual reality models in design and construction
||Stefan Woksepp, Thomas Olofsson
||In this article we present the findings from an extensive case study of the use of Virtual Reality (VR) mod-els in large construction projects. The study includes two parts: The first part presents a quantitative questionnaire de-signed to investigate how VR models are experienced and assessed by the workforce at a building site. The second part includes a qualitative field survey of how VR models can be applied and accepted by professionals in the design and planning process of a large pelletizing plant. Through mainly studying persons who had little or no experience with advanced IT, we hoped to reveal the attitudes of the average person working at a construction site rather than of an IT expert. In summary, the study shows that the VR models in both projects have been very useful and well accepted by the users. Today’s information flow is, from a general point of view, considered to be insufficient and the hypothesis is that using VR models in the construction process have the potential to minimize waste of resources and improve the final result.
|Year of publication:
||construction project, design stage, field survey, planning, questionnaire, virtual reality
Stefan Woksepp, Thomas Olofsson (2007).
Credibility and applicability of virtual reality models in design and construction. 467,